Combat
Core rules for initiative, attacks, and defenses during combat in RedSun.
Start of the turn
Initiative
At the start of the turn, each character makes a Dexterity + Alertness or Intellect + Alertness test, using whichever combination results in the faster action. The result determines the order of attack.
Action economy
Attack and Defense
Every character is entitled to one attack maneuver and one defense maneuver during the turn.
Each defense maneuver after the first suffers a cumulative penalty of −2 dice, to a minimum of 0 dice.